VeraCrypt
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authorMounir IDRASSI <mounir.idrassi@idrix.fr>2017-06-10 01:01:54 +0200
committerMounir IDRASSI <mounir.idrassi@idrix.fr>2017-06-10 01:03:07 +0200
commite14cf93d921e462e9ed5138ae1f4019d9f79a9f3 (patch)
tree2111e488053310333955c1ab0c05caa6020fd975 /src/Common/libzip/zip_filerange_crc.c
parent0daf255a190efd921c569402c0309a9d212ce98c (diff)
downloadVeraCrypt-e14cf93d921e462e9ed5138ae1f4019d9f79a9f3.tar.gz
VeraCrypt-e14cf93d921e462e9ed5138ae1f4019d9f79a9f3.zip
Windows: reduce WNetGetConnection performance impact by making calls every 1 minute instead of every 2 seconds. This should be enough since the list of mapped network drive will not change so often.
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/*
 Derived from source code of TrueCrypt 7.1a, which is
 Copyright (c) 2008-2012 TrueCrypt Developers Association and which is governed
 by the TrueCrypt License 3.0.

 Modifications and additions to the original source code (contained in this file)
 and all other portions of this file are Copyright (c) 2013-2016 IDRIX
 and are governed by the Apache License 2.0 the full text of which is
 contained in the file License.txt included in VeraCrypt binary and source
 code distribution packages.
*/

#ifdef TC_UNIX
#	include <unistd.h>
#endif

#ifdef TC_MACOSX
#	include <sys/types.h>
#	include <sys/sysctl.h>
#endif

#include "Platform/SyncEvent.h"
#include "Platform/SystemLog.h"
#include "Common/Crypto.h"
#include "EncryptionThreadPool.h"

namespace VeraCrypt
{
	void EncryptionThreadPool::DoWork (WorkType::Enum type, const EncryptionMode *encryptionMode, byte *data, uint64 startUnitNo, uint64 unitCount, size_t sectorSize)
	{
		size_t fragmentCount;
		size_t unitsPerFragment;
		size_t remainder;

		byte *fragmentData;
		uint64 fragmentStartUnitNo;

		WorkItem *workItem;
		WorkItem *firstFragmentWorkItem;

		if (unitCount == 0)
			return;

		if (!ThreadPoolRunning || unitCount == 1)
		{
			switch (type)
			{
			case WorkType::DecryptDataUnits:
				encryptionMode->DecryptSectorsCurrentThread (data, startUnitNo, unitCount, sectorSize);
				break;

			case WorkType::EncryptDataUnits:
				encryptionMode->EncryptSectorsCurrentThread (data, startUnitNo, unitCount, sectorSize);
				break;

			default:
				throw ParameterIncorrect (SRC_POS);
			}

			return;
		}

		if (unitCount <= ThreadCount)
		{
			fragmentCount = (size_t) unitCount;
			unitsPerFragment = 1;
			remainder = 0;
		}
		else
		{
			fragmentCount = ThreadCount;
			unitsPerFragment = (size_t) unitCount / ThreadCount;
			remainder = (size_t) unitCount % ThreadCount;

			if (remainder > 0)
				++unitsPerFragment;
		}

		fragmentData = data;
		fragmentStartUnitNo = startUnitNo;

		{
			ScopeLock lock (EnqueueMutex);
			firstFragmentWorkItem = &WorkItemQueue[EnqueuePosition];

			while (firstFragmentWorkItem->State != WorkItem::State::Free)
			{
				WorkItemCompletedEvent.Wait();
			}

			firstFragmentWorkItem->OutstandingFragmentCount.Set (fragmentCount);
			firstFragmentWorkItem->ItemException.reset();

			while (fragmentCount-- > 0)
			{
				workItem = &WorkItemQueue[EnqueuePosition++];

				if (EnqueuePosition >= QueueSize)
					EnqueuePosition = 0;

				while (workItem->State != WorkItem::State::Free)
				{
					WorkItemCompletedEvent.Wait();
				}

				workItem->Type = type;
				workItem->FirstFragment = firstFragmentWorkItem;

				workItem->Encryption.Mode = encryptionMode;
				workItem->Encryption.Data = fragmentData;
				workItem->Encryption.UnitCount = unitsPerFragment;
				workItem->Encryption.StartUnitNo = fragmentStartUnitNo;
				workItem->Encryption.SectorSize = sectorSize;

				fragmentData += unitsPerFragment * sectorSize;
				fragmentStartUnitNo += unitsPerFragment;

				if (remainder > 0 && --remainder == 0)
					--unitsPerFragment;

				workItem->State.Set (WorkItem::State::Ready);
				WorkItemReadyEvent.Signal();
			}
		}

		firstFragmentWorkItem->ItemCompletedEvent.Wait();

		auto_ptr <Exception> itemException;
		if (firstFragmentWorkItem->ItemException.get())
			itemException = firstFragmentWorkItem->ItemException;

		firstFragmentWorkItem->State.Set (WorkItem::State::Free);
		WorkItemCompletedEvent.Signal();

		if (itemException.get())
			itemException->Throw();
	}

	void EncryptionThreadPool::Start ()
	{
		if (ThreadPoolRunning)
			return;

		size_t cpuCount;

#ifdef TC_WINDOWS

		SYSTEM_INFO sysInfo;
		GetSystemInfo (&sysInfo);
		cpuCount = sysInfo.dwNumberOfProcessors;

#elif defined (_SC_NPROCESSORS_ONLN)

		cpuCount = (size_t) sysconf (_SC_NPROCESSORS_ONLN);
		if (cpuCount == (size_t) -1)
			cpuCount = 1;

#elif defined (TC_MACOSX)

		int cpuCountSys;
		int mib[2] = { CTL_HW, HW_NCPU };

		size_t len = sizeof (cpuCountSys);
		if (sysctl (mib, 2, &cpuCountSys, &len, nullptr, 0) == -1)
			cpuCountSys = 1;

		cpuCount = (size_t) cpuCountSys;

#else
#	error Cannot determine CPU count
#endif

		if (cpuCount < 2)
			return;

		if (cpuCount > MaxThreadCount)
			cpuCount = MaxThreadCount;

		StopPending = false;
		DequeuePosition = 0;
		EnqueuePosition = 0;

		for (size_t i = 0; i < sizeof (WorkItemQueue) / sizeof (WorkItemQueue[0]); ++i)
		{
			WorkItemQueue[i].State.Set (WorkItem::State::Free);
		}

		try
		{
			for (ThreadCount = 0; ThreadCount < cpuCount; ++ThreadCount)
			{
				struct ThreadFunctor : public Functor
				{
					virtual void operator() ()
					{
						WorkThreadProc();
					}
				};

				make_shared_auto (Thread, thread);
				thread->Start (new ThreadFunctor ());
				RunningThreads.push_back (thread);
			}
		}
		catch (...)
		{
			try
			{
				ThreadPoolRunning = true;
				Stop();
			} catch (...) { }

			throw;
		}

		ThreadPoolRunning = true;
	}

	void EncryptionThreadPool::Stop ()
	{
		if (!ThreadPoolRunning)
			return;

		StopPending = true;
		WorkItemReadyEvent.Signal();

		foreach_ref (const Thread &thread, RunningThreads)
		{
			thread.Join();
		}

		ThreadCount = 0;
		ThreadPoolRunning = false;
	}

	void EncryptionThreadPool::WorkThreadProc ()
	{
		try
		{
			WorkItem *workItem;

			while (!StopPending)
			{
				{
					ScopeLock lock (DequeueMutex);

					workItem = &WorkItemQueue[DequeuePosition++];

					if (DequeuePosition >= QueueSize)
						DequeuePosition = 0;

					while (!StopPending && workItem->State != WorkItem::State::Ready)
					{
						WorkItemReadyEvent.Wait();
					}

					workItem->State.Set (WorkItem::State::Busy);
				}

				if (StopPending)
					break;

				try
				{
					switch (workItem->Type)
					{
					case WorkType::DecryptDataUnits:
						workItem->Encryption.Mode->DecryptSectorsCurrentThread (workItem->Encryption.Data, workItem->Encryption.StartUnitNo, workItem->Encryption.UnitCount, workItem->Encryption.SectorSize);
						break;

					case WorkType::EncryptDataUnits:
						workItem->Encryption.Mode->EncryptSectorsCurrentThread (workItem->Encryption.Data, workItem->Encryption.StartUnitNo, workItem->Encryption.UnitCount, workItem->Encryption.SectorSize);
						break;

					default:
						throw ParameterIncorrect (SRC_POS);
					}
				}
				catch (Exception &e)
				{
					workItem->FirstFragment->ItemException.reset (e.CloneNew());
				}
				catch (exception &e)
				{
					workItem->FirstFragment->ItemException.reset (new ExternalException (SRC_POS, StringConverter::ToExceptionString (e)));
				}
				catch (...)
				{
					workItem->FirstFragment->ItemException.reset (new UnknownException (SRC_POS));
				}

				if (workItem != workItem->FirstFragment)
				{
					workItem->State.Set (WorkItem::State::Free);
					WorkItemCompletedEvent.Signal();
				}

				if (workItem->FirstFragment->OutstandingFragmentCount.Decrement() == 0)
					workItem->FirstFragment->ItemCompletedEvent.Signal();
			}
		}
		catch (exception &e)
		{
			SystemLog::WriteException (e);
		}
		catch (...)
		{
			SystemLog::WriteException (UnknownException (SRC_POS));
		}
	}

	volatile bool EncryptionThreadPool::ThreadPoolRunning = false;
	volatile bool EncryptionThreadPool::StopPending = false;

	size_t EncryptionThreadPool::ThreadCount;

	EncryptionThreadPool::WorkItem EncryptionThreadPool::WorkItemQueue[QueueSize];

	volatile size_t EncryptionThreadPool::EnqueuePosition;
	volatile size_t EncryptionThreadPool::DequeuePosition;

	Mutex EncryptionThreadPool::EnqueueMutex;
	Mutex EncryptionThreadPool::DequeueMutex;

	SyncEvent EncryptionThreadPool::WorkItemReadyEvent;
	SyncEvent EncryptionThreadPool::WorkItemCompletedEvent;

	list < shared_ptr <Thread> > EncryptionThreadPool::RunningThreads;
}